Immersed VR is a Virtual Reality productivity app. Users set up virtual monitors, share their work, and collaborate with others within different environments. As Lead Technical Artist my role varies between environment and asset creation, icon and UI design, video production, and shader writing.
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Environments are blocked out in Unity with Pro Builder, then built in Blender. Textures created in Substance Painter. As Immersed is aimed at Oculus Quest and Go, a priority is performance. This is achieved through many areas, strict polygon budgets, performant materials, light mapping and batching textures and meshes to reduce drawcalls.
Tutorial videos created in After Effects
Selection of icons made in Illustrator

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