De-Composed is Canada's first VR multiplayer escape room. Built for Oculus Rift and HTC Vive using Unity 3D. You explore the mansion of deranged composer Hans Komish to solve escape room puzzles in real time.
My role on De-Composed was Art Director. I was responsible for the overall game look. I built all the environments and the necessary puzzle props. Additional jobs were to take props and assets purchased from the Unity Asset Store and expanded on them, provide feedback to the character artist, concepting and sketching and creating the booth the client would use when attending sales conventions and conferences.
All assets were created by me using Photoshop, Substance Painter, Blender and Maya.